
Trace of Gold is a personal world-building project inspired by Tibetan shamanic culture. In an ancient village that worships nature, a golden substance descends, bringing wealth and abundance. Seen as a divine gift, it soon reveals a darker side—spreading like a disease, destroying the land, and driving people to madness. Nassan, a hunter, sets out to trace its origin and destroy it, hoping to restore the harmony of her homeland.
I have worked as a concept artist for the past few years, focusing on creating problem-solving art and designs for art directors in video game and animation projects. Currently, I am exploring various art forms and media, I’ve also experimented with abstract techniques that are nearly impossible to incorporate into typical game design workflows. Through these explorations, I’ve found a way to channel my emotions and feelings into my art. Now I’m aiming to grow as a visual artist whose work conveys personal emotions and inspires others.